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-
- This program displays a clock on the iconbar. The clock may be either a
- twelve or twenty four hour clock. The clock also has three types of clockface
- available. These are raised, lowered and border. The time format and
- clockface type can be selected from the iconbar menu and its submenus.
-
- To configure the program to your own favourite clock type you can use the
- system variable IconClock$Options. There are six (twelve) possible values of
- the variable. They are :-
-
- 24R or 24r 24 hour clock, raised clockface (the default)
- 24L or 24l 24 hour clock, lowered clockface
- 24B or 24b 24 hour clock, border clockface
- 12R or 12r 12 hour clock, raised clockface
- 12L or 12l 12 hour clock, lowered clockface
- 12B or 12b 12 hour clock, border clockface
-
- When the iconclock is run the variable IconClock$Options is looked for. If
- it is isn't defined then the variable is defined to the default, of 24R. If
- it is defined it is checked for validity. If it is invalid an error window is
- displayed saying the the variable is invalid and has been replaced by the
- default. If it is valid then the desired clockface and time format are used.
-
- The iconclock is really a module which, once loaded, will start the clock
- each time the desktop is entered. The reason it is in an application
- directory is one so that you will hopefully read this file and two so that
- the icons required can be loaded into the wimp pool.
-
- If you have a harddisc there are two ways to run this application, either
- by making to application be run every time the desktop is started (see below
- for ways to do this if don't know how to), or by loading the sprites (see
- below for comment on this) and the module before the desktop is started.
-
- To start the application every time the desktop is started you can use
- *Desktop <full path>.!IconClock
- eg *Desktop adfs::Disc4.$.Desk_Utils.!IconClock
-
- Or if you want to run more than one task upon startup you can use
- *Desktop -File <full path of file>
- where this file contains a sequence of commands to be run upon startup. So to
- run the iconclock you should include the line
- *Run <full path>.!IconClock
- somewhere in the file.
-
- If the module is loaded seperately (which is the preferable way to run
- this application) the sprite you plan to use for the clockface must be
- loaded. Note you only have to load the sprite for the clockface you want to
- use. So once you have decided which clockface you like best copy the sprite
- out of the !Sprites file in this application into a seperate file and
- *IconSprites this file in your !Boot file. Or I recomend you put it in the
- !Sprites of your !System directory and *Run this application in your !Boot
- file. I know this all sounds horribly technical but it is not an easy thing
- to explain (believe me). If you have only loaded some of the sprites then
- some of the menu entries on the clockface menu will be greyed (unselectable).
- If the sprite for the clockface selected by the IconClock$Options variable
- is not in the wimp pool upon startup then an error message will be generated
- and the application will not startup.
-
- Although I have tested this program fairly thoroughly I offer no guarentee
- what so ever and accept no responsibility for any damage caused by its use or
- misuse.
- This program is in the public domain and may be freely copied as long as
- no charges are made for it all the files are left unchanged. You may use the
- source of parts of it in your own programs as long I am credited.
-
- Yours,
- Pop Mobility Freak
- (Ian Ashley)
-